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Abstract While psychological safety is a consistent, generalizable, and multilevel predictor of outcomes in team performance across fields that can positively impact the creative process, there have been limited investigations of psychological safety in the engineering domain. Without this knowledge, we do not know whether fostering psychological safety in a team environment is important for specific engineering design outputs from concept generation and screening practices. This study provides one of the first attempts at addressing this research gap through an empirical study with 69 engineering design student teams over the course of 4- and 8-week design projects. Specifically, we sought to identify the role of psychological safety on the number and quality (judged by goodness) of ideas generated. In addition, we explored the role of psychological safety on ownership bias and goodness in the concept screening process. The results of the study identified that while psychological safety was negatively related to the number of ideas a team developed, it was positively related to the quality (goodness) of the ideas developed. This result indicates that while psychological safety may not increase team productivity in terms of the number of ideas produced, it may impact team effectiveness in coming up with viable candidate ideas to move forward in the design process. In addition, there was no relationship between psychological safety and ownership bias during concept screening. These findings provide quantitative evidence on the role of psychological safety on engineering team idea production and identify areas for further study.more » « less
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Abstract Although teamwork is being integrated throughout engineering education because of the perceived benefits of teams, the construct of psychological safety has been largely ignored in engineering research. This omission is unfortunate because psychological safety reflects collective perceptions about how comfortable team members feel in sharing their perspectives, and it has been found to positively impact team performance in samples outside of engineering. While prior research has indicated that psychological safety is positively related to team performance and outcomes, research related to psychological safety in engineering teams is less established. There is also a lack of comprehensive methodologies that capture the dynamic changes that occur throughout the design process and at each time point. In light of this, the goal of the current study was to understand how psychological safety might be measured practically and reliably in engineering student teams over time. In addition, we sought to identify factors that impact the building and waning of psychological safety in these teams over time. This was accomplished through a study with 260 engineering students in 68 teams in a first-year engineering design class. The psychological safety of the teams was captured for each team over five time points over the course of a semester long design project. The results of this study provide some of the first evidence on the reliability of psychological safety in engineering teams and offer insights as to how to support and improve psychological safety.more » « less
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null (Ed.)Nearly 60 years ago, Thomas Kuhn revolutionized how we think of scientific discovery and innovation when he identified that scientific change can occur in incremental developments that improve upon existing solutions, or it can occur as drastic change in the form of a paradigm shift. In engineering design, both types of scientific change are critical when exploring the solution space. However, most methods of examining design outputs look at whether an idea is creative or not and not the type of creativity that is deployed or if we can predict what types of individuals or teams is more likely to develop a paradigm-shifting idea. Without knowing how to identify who will generate ideas that fit a certain paradigm, we do not know how to build teams that can develop ideas that better explore the solution space. This study provides the first attempt at answering this question through an empirical study with 60 engineering design student teams over the course of a 4- and 8-week design project. Specifically, we sought to identify the role of cognitive style using KAI score, derived from Kirton’s Adaption-Innovation (A-I) theory, on the paradigm-relatedness of ideas generated by individuals and teams. We also sought to investigate the role of crowdsourcing for measuring the paradigm-relatedness of design solutions. The results showed that KAI was positively related to a greater likelihood of an individual’s idea being categorized as paradigm-breaking. In addition, the team KAI diversity was also linked to a greater likelihood of teams’ ideas being categorized as paradigm-challenging. Finally, the results support the use of crowdsourcing for measuring the paradigm-relatedness of design solutions.more » « less
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null (Ed.)Abstract Design teams are often asked to produce solutions of a certain type in response to design challenges. Depending on the circumstances, they may be tasked with generating a solution that clearly follows the given specifications and constraints of a problem (i.e., a Best Fit solution), or they may be encouraged to provide a higher risk solution that challenges those constraints, but offers other potential rewards (i.e., a Dark Horse solution). In the current research, we investigate: what happens when design teams are asked to generate solutions of both types at the same time? How does this request for dual and conflicting modes of thinking impact a team’s design solutions? In addition, as concept generation proceeds, are design teams able to discern which solution fits best in each category? Rarely, in design research, do we prompt design teams for “normal” designs or ask them to think about both types of solutions (boundary preserving and boundary challenging) at the same time. This leaves us with the additional question: can design teams tell the difference between Best Fit solutions and Dark Horse solutions? In this paper, we present the results of an exploratory study with 17 design teams from five different organizations. Each team was asked to generate both a Best Fit solution and a Dark Horse solution in response to the same design prompt. We analyzed these solutions using rubrics based on familiar design metrics (feasibility, usefulness, and novelty) to investigate their characteristics. Our assumption was that teams’ Dark Horse solutions would be more novel, less feasible, but equally useful when compared with their Best Fit solutions. Our analysis revealed statistically significant results showing that teams generally produced Best Fit solutions that were more useful (met client needs) than Dark Horse solutions, and Dark Horse solutions that were more novel than Best Fit solutions. When looking at each team individually, however, we found that Dark Horse concepts were not always more novel than Best Fit concepts for every team, despite the general trend in that direction. Some teams created equally novel Best Fit and Dark Horse solutions, and a few teams generated Best Fit solutions that were more novel than their Dark Horse solutions. In terms of feasibility, Best Fit and Dark Horse solutions did not show significant differences. These findings have implications for both design educators and design practitioners as they frame design prompts and tasks for their teams of interest.more » « less
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